Scott Rogers has helped design many successful video games including: Pac-Man World, the Maximo series, God of War, Drawn to Life series and Darksiders. A former Disney Imagineer and VR designer, Scott currently teaches game design at the New York Film Academy and the University of Southern California’s interactive media department. His segment “Biography of a Board Game” can be heard on the award-winning Ludology Podcast (and back episodes of the Dice Tower Podcast).
Link to Scott’s Amazon page. Be sure to check out Scott’s new book “Your Turn! The Guide to Great Tabletop Game Design”
After a hiatus that stretched nearly two years, where I found myself immersed in other creative endeavors—nurturing my passion for game design, refining our playtesting service, and, let’s admit it, hitting the pause button on the podcast.
But guess what? The podcast is back with a bang, and it’s more electrifying than ever! Prepare to be enthralled as we welcome a stellar lineup of guests. Our grand revival kicks off with none other than Adrian Adamescu, the brilliant mind behind the beloved game Sagrada, a title that has become an evergreen classic.
I had the privilege to dive deep into the creative labyrinth of Adrian’s mind. We unraveled his design process, embarked on a journey into his entry into the mesmerizing world of board games, and couldn’t resist teasing you about a future collaboration that’s in the cards.
When people begin making a game, they usually hope for the game to find success among other people and become popular. Though there are designers who only design for friends and family or use game design as an outlet, I want to focus on the majority, who hope to someday sell their game and have it played by many. If you know anything about selling, you know that you need to have people talking. The best way to get people to know about your game is to build a community around it or introduce it to existing communities.