A large part of game design is getting stuck and having to figure out how to get unstuck. Getting unstuck itself is an art form and just like everything else in game design, there are many ways to do it. You can completely get rid of a mechanism, you can add a new mechanism to mitigate the problem or perhaps trace your steps back to a point when the problem didn’t exist. But, sometimes it’s just better to focus on something else and allow your subconscious to work on it for you.

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