
Month: March 2020 (Page 1 of 2)
We’ve all experienced situations where we resist playing a new game, because learning the rules can be a chore. You need to cross the threshold of learning the rules to enjoy a game. On the other hand, knowing the game too well can deter you from playing again. So how can we as designers find that sweet-spot of intuitive rules and a challenging mastery of the game?

A large part of game design is getting stuck and having to figure out how to get unstuck. Getting unstuck itself is an art form and just like everything else in game design, there are many ways to do it. You can completely get rid of a mechanism, you can add a new mechanism to mitigate the problem or perhaps trace your steps back to a point when the problem didn’t exist. But, sometimes it’s just better to focus on something else and allow your subconscious to work on it for you.

At conventions I’ve been approached by new designers, who want to make a game, but don’t know where to start. I decided to make this list to help them and people like them take their first steps into the wonderful world of game design. This is a rough idea of the process we take our games through.

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