Tag: game design (Page 3 of 3)

How much to invest in a games looks?

If you asked me several years ago, how much to invest in your prototypes looks, my answer would be simple- “As many sheets of paper as you want, printed in black and white without artwork”. In fact, most designers I know would probably tell you not to focus on the looks of the game, instead just make it as mechanically stable as possible.  And sure, why spend all that extra time picking out artwork when the publisher will throw it away anyway?

This is why:

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Artificial intelligence and cooperative games (Pandemic)

Making a well-functioning artificial intelligence in a board game has been an obsession of mine from the first prototypes I worked on. Since the dawn of gaming, games have been used as a tool to compete. Our non-analog brothers have been able to move the competitiveness in gaming from being between players to being against the designer. And let’s face it, we as designers want to be challenging.

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