Player elimination as a game-ending mechanic was predominant in gaming until recently. It seems like at one point games with player elimination ceased to exist. For quite some time I wanted to revive this mechanic, as it seemed to me to be the most “real” victory condition. But, recently I realized what made designers avoid player elimination and why it’s a good move in most cases.
We’ve all experienced situations where we resist playing a new game, because learning the rules can be a chore. You need to cross the threshold of learning the rules to enjoy a game. On the other hand, knowing the game too well can deter you from playing again. So how can we as designers find that sweet-spot of intuitive rules and a challenging mastery of the game?